I was tasked with coming up with the design and concept for the Avenger bounty hunter ship for Star Citizen. The first ship for the game to push a full weighted normals worflow, removing the need for support loops, increasing visual quality whilst reducing the vertex memory cost. This was also the first asset in the game that pushed PBR materials. Concept through to final ingame model, texturing and shading tasks were carried out by myself in what still remains record time. All concept shots shown here are captured fully in-engine realtime and graded by myself.