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Nathan Dearsley
Nathan Dearsley
3D Games/CG Artist
Manchester, United Kingdom

Summary

Principle 3d Artist currently helping out on the production of Star Citizen and generally playing about with all things poly and pixel related in my spare time.

Previous experience includes:

-Freelance 3D / CG artist, clients include Crytek, Foster & Partners, Apple, Shell, Cloud Imperium

-Senior Artist, CA, Alien Isolation, PBR implementation, Level art, Pipeline refactoring, Tool features.

-Principal Artist at Crytek UK, Crysis 3 MP, Prototyping other IP's

-Lead Artist Crysis 2 MP

Senior Artist unreleased Lucasarts AAA title - FreeRadical

Skills

Concept Design3D ModelingHard Surface ModelingLightingTexturingGame DevelopmentPBR Texturing

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Photoshop
Photoshop
ZBrush
ZBrush
xNormal
xNormal
V-Ray
V-Ray
Premiere
Premiere

Productions

  • Crysis 2
    • Video Game
      Crysis 2
    • Year
      2011
    • Role
      Lead Environment Artist
    • Company
      Crytek
  • Crysis 3
    • Video Game
      Crysis 3
    • Year
      2013
    • Role
      Principle Environment Artist
    • Company
      Crytek
  • Alien isolation
    • Video Game
      Alien: Isolation
    • Year
      2014
    • Role
      Senior Artist
    • Company
      Creative Assembly
  • 6sagrtq 1
    • Video Game
      Star Citizen
    • Year
      2016
    • Role
      Principle 3d Artist
    • Company
      Foundry 42